Tuesday, December 9, 2008

Tekken Movies Box


Tekken Movies Box

Champ in pakistan

Champion Ship
player name : Asif Nawaz
From Pakistan
City: Lahore Punjab
Tekken 5 Matches Tournament
email: leolover@ymail.com
ConatcT address ( +92439595129)
age : 20
Good Playeer Steve Fox

2nd Champ ( Imran Mani )
Nick Name : Pakka Don
Hobby : Smocking And Jumble Program

Best Player ( Steve Fox
2ND BEST Brouce Irvion


3nd Champ
Shoaib Akhter

Hobby ( MALL dabaa ANd Snooker Champ
Age 18 MALE
Best Playuer Brian Fury

From Pakistan City From Lahore

Phone Contact ( +923014320155)





TEKKEN VISION




TEKKEN ALL ANIMATION


TEKKEN 6 BLOOD LINE HITS

TEKKEN 6 HITS

TEKKEN 5 HITS


Tekken 5 Animation !!


Game Description


Tekken 5 is built on a new game engine, designed to render more detailed characters and environments, and much smoother, more natural-looking animations. The game's control scheme has been tweaked from earlier versions, in order to accommodate the new moves that characters can perform, but the focus remains on providing easily accessible, pick-up-and-play fighting that's backed with powerful, complex combo attacks and special moves for those players who invest the time to learn and master them.Released in time to celebrate the tenth anniversary of the series, Tekken 5 comes to PlayStation 2 consoles with a solid selection of familiar fighters and three new characters: Raven, a ninja, Feng Wei, a fung-fu master, and Asuka Kazama, an unassuming teen girl. In all, there are 20 playable characters available at the start of the game, and more than a dozen others waiting to be unlocked. Forgotten favorites such as Kuma, the fighting bear, and Mokujin, the animated wooden combat dummy, are waiting in the wings.To emphasize the international flavor of the tenth anniversary of the "King of Iron Fist Tournament," each character in Tekken 5 speaks in his or her native tongue (English subtitles are available as well). As they progress through the single-player game, players will face increasingly powerful opponents, as in Virtua Fighter 4's acclaimed "Kumite" mode. Also as in VF4, Tekken 5 characters can be customized with items such as sunglasses, hats, and new clothing colors they earn by winning matches. Accurate, playable emulations of the arcade's Tekken, Tekken 2, and Tekken 3 are also included, as a bonus for fans of the series. ~ T.J. Deci, All Game Guide
Production CreditsLocalization Manager: Hiroshi TanakaLocalization Producer: Taiki HommaQA and CS Manager: Glen A. CuretonQA Supervisor: Daryle TumacderQA Lead Tester: Jesse Mejia, Chris StanleyAssistant QA Lead Tester: Alan Hopkins, Phil MusilQA Tester: Paul Demoraes, Jonathan Cordero, Steve White, Victor Tsao, Joe EspaƱa, Mel Baltazar, Justin Lockshaw, Amir Bakhshaie, Jeff Evert, Richard Horan, Thatchery Drummond, Mike Arwine, Pascal Inthavisay, Ryan Kirkman, Shaun Alonzo, Tom Jiang, Daniel Beckwith, Peter Bautista, Avicalendriya Das Morgan, Jomokian Arbuckle, Gene Duenas, Leticia Duenas, Mark Walker, James Cao, Jesus Barragan, Benjamin Gehrke, Randy Reyes, Carlos Baltodano, James Bettencourt, James Barron, Mike Desenganio, Shaun Woo, Dave Rhea, Sang Lee, Jhune Dela Cruz, Scott Pendleton, Corey Chao, Kenrick Mah, Jason Chan, Raymond Pietz, Aries Laderas, Phil BellaBusiness Unit Director: Yoshi NikiSenior Marketing Manager: Yoko NakaoPublic Relations Manager: Kristin CalcagnoChannel Marketing Manager: Brian Schorr ~ Keith Adams, All Game Guide


2: Profile
Story: The 10 year anniversary party is here, and Heihachi Mishima is dead... Just kidding! The story begins with an army of Jack-4's busting into a dojo where Kazuya and Heihachi lay weary from a battle with Jin. The Jack's initiated a self-destruct sequence and destroyed the dojo with Heihachi inside. Kazuya escaped, but a man named "Raven" reported Heihachi to be dead. Turns out, Heihachi survived the explosion... Of course he did, he's Heihachi biatch!!!


General: Tekken 5 features a new graphics engine (System 258); supporting vibrant new arenas and badass looking character models. Tekken 5 came packed with a kicking soundtrack, hundreds of new moves, and over 30 of diverse characters. Of course all your Tekken favorites have been updated with a great variety of new fighting techniques, most of which looking nothing short of incredible (and hurt just as much). There are also new pre-fight animations, and brand new "throw escape" animations; overall making for a smoother and more visually satisfying fight experience.
Tekken 5 was a huge improvement over the mixed bag that was Tekken 4, and fans of the series took to the enhanced gameplay engine with open arms due to the open-ended combo system and tighter wall game. The combo system is simply fun, and definitely a big reason why so many fighting gamers still prefer Tekken when it comes to 3D fighting games. Some also might say because the characters in Tekken 5 are simply more fun to play. No doubt Tekken characters are some of the coolest fighting game cats ever, and in my opinion, have eons more charisma and style than the likes of any DOA character... for example. Finally, in Tekken 5, the characters actually form a few complete sentences for once, and sound like they should! The soundtrack is also great mix... Part of the home version intro sounds like a it came from the likes of Linkin Park, not too bad at all. The individual stage BGMs are no disappointment either.
The arcade cabinet of Tekken 5 isn't only sleek, it pretty much revolutionized arcade cabinets (in America) with it's unique customizable card system and PS2 ports which allows players to bring their Playstation 2 controllers for use at the arcade! The card system is basically a character customization system (formerly only found in Japan arcades with VF4) that allows players to use a data card to customize their character's color scheme and outfit. The arcade card saves information such as how many wins & losses you have, your alias, and your rank (all for one character). It was fun using those cards back in the day... Especially when your wins/loss ratio was something like 100 losses / 700+ wins... Ahh, those were the days.
..

The PS2 version of T5 includes all the greatness from the arcade version, and then some... Tekken 5 for the PS2 is no doubt an awesome package. Namco went all out with the console version, including a badass intro (updated from the arcade version), Jin's Devil Within mini-game, (a fun third-person play-through backed with pretty sweet soundtrack), extra costumes, dialogue within the story mode between characters, and nicely rendered endings for each and every character, which once again shows off Namco's trademark humor and creativity. Ohh, and don't forget the home version comes with the arcade versions of Tekken 1, Tekken 2, and Tekken 3... Niiice. What more could a Tekken fan ask for?
I read in a few reviews of Tekken 5 (Most scores above a 9), that, quote "The AI is great!" Yeah, sure it is... For people that don't play Tekken. *sigh* The computer AI actually sucks hardcore, even on "ultra hard." The AI pretty much just does random moves, and since there are now so many moves per character, of course average players can't see that shit coming. However, if you're even halfway skilled at Tekken, then "ultra hard" should become almost no challenge... (Somewhat disappointing for you folks that don't have any friends with real Tekken skills). So if you have skill, it's only a matter of time before you'll be plowing down computer controlled Tekken Lords left and right. Just don't try to throw the computer, it always breaks free...

What most "Tekken-haters" fail to understand is that Tekken isn't about random moves back and forth, it's about fighting strategies, due to the vast number mix-ups, footwork, stances, and combos that you can do. The computer doesn't really give you a "mix-up" game (The creative act of switching up your attack sequences in order to catch your enemy off guard), nor does it juggle you or do combos very well (but it gets lucky sometimes). Neither does it mix up it's defensive/offensive patterns... It's basically always offensive (and stupid). Advanced Tekken 5 players can use a certain sidestepping technique that allows you to get behind, or to the side of your opponent while they attack... You guessed it, the AI doesn't do that either. So I guess what I'm saying is, the "artificial intelligence" doesn't do the game ANY justice... So if you're playing against the computer only, you're not really playing "Tekken." However, if you're a Tekken novice, then the AI will probably kick your ass from time to time, so I suppose the AI does a good job of making the game look pretty for newbs.
Graphically, Tekken 5 stands out... Like I said earlier, the fighting animation is some of the best to date. Moving can appear awkward at times during high level play, but it's an overlooked flaw because the game gives you so much control over your character (for the sidestep game). The new moves especially look like they hurt, and hit effects are better than ever. Character models look vibrant and are highlighted by ridiculously good lighting effects. On the flip side, some people might nag about a few graphical flaws, such as the odd and unrealistic ground shattering (which even distracts players at times), unrealistically long air combos, disappearing rocks and penguins, etc... This may be where DOA3 outshines Tekken 5 in terms of graphics and physics... but really, who cares about physics, this is Tekken! Tekken players and fans will easily overlook these small graphical flaws, because the real action is the fight itself. Of course, true fighting game players play a particular fighting game because it's fun, not because of the graphics. I actually think Namco made the ground unrealistically explode in Tekken 5 on purpose, just to show the world that people will still play Tekken even though it doesn't have the flashiest graphics or the most perfect physics.

Yes, juggles (AKA air combos) are back, and bigger and longer than ever. The fact that some characters can do a launcher into a jab. then jab. jab. jab... jab... (into more hits in the air), might turn some people off. But since everyone in the game has crazy air combos, the game ends up pretty balanced overall. Tekken 5 allow players to be incredibly creative with their fighting style, and since there are so many different moves now, you can experiment with new combos and juggles pretty much every time you play. Essentially, you're creating your own fighting style per character you pick. What other game offers that amount of creativity? Not many.
As fun as the gameplay is, and as balanced as it first seemed to be; there were a few infinites discovered in the original un-patched version of Tekken 5 (AKA the PS2 version)... And some would say that characters like *ehem* Steve Fox, are in fact "broken." I'm not going to lower my score or let my love for the game be affected by this, because if you really are good at Tekken 5, you can avoid getting caught in an infinite anyway. It simply takes a bit more skill... Regardless, Namco fixed the infinites and made other tweaks to the gameplay with Tekken 5.1, which probably pissed off a few Tekken players here or there... But then again, Namco also pissed off arcade owners when they released the home version of T5 so quickly after the arcade release. However, by releasing the 5.1 patch, players returned to the arcade to spend their money once again, and arcade owners we're pleased all over again. See, Namco has a way of making everybody happy, and it makes you wonder if they planned it all from the start (by having a sloppy and quick beta test).



Gameplay Engine
9 / 10
Story / Theme
9.5 / 10
Overall Graphics
8.5 / 10
Animation
9.5 / 10
Music / Sound Effects
10 / 10
Innovation / Creativity
9 / 10
Customization / Options
10 / 10
Intro / Presentation
10 / 10
Replayability / Fun
10 / 10
"Ouch" Factor
10 / 10
Characters
10 / 10
Overall Score
9 / 10



Closing Comment: Over 30 characters, personal stats, customizable characters, rankings... Tekken 5 was a great enhancement to the series, yet broguht back the old school arcade feeling. The fact that you could use your PS2 controllers in the arcade was also a long time dream of fans of the fighting genre. The gameplay was the best to date, allowing players to use use pure "creativity" with your fighting style, air combos, and not to mention customizations.
Yes, Tekken 5's beta testing was rather quick and sloppy, making Tekken 5 VERY combo friendly... Which wasn't necessarily a bad thing, since it allowed good Tekken players to easily destroy the noobs, but I'm sure it turned some gamers off. Thus, Namco proved that they could clean up their act and "Resurrect" Tekken 5 to be a more balanced and respectable game. Tekken 5 was surely a great game for it's time, but since the release of Tekken 5: Dark Resurrection, there's really no reason to go back to the original Tekken 5... Tekken 5: DR is a much better and more balanced game overall, and fixed all of Tekken 5's quirks. ~F.Yagami, Webmaster of TFG
...


Return Of The King (Iron Fist )



Thankfully undeterred, it's with both strong legs wading in the mainstream that Namco has made its march back to glory. Perhaps the embodiment of everything that is so right about T5 is one of three new characters Raven - who is clearly Wesley Snipes in the same way that Law is Bruce Lee, and Lei is Jackie Chan. More specifically Raven is Wesley as his movie alter ego Blade, meaning that most of his audience (boys and blokes) will know what to expect from him. This is one area that Namco has always been particularly savvy with Tekken, hooking in the average Joe with an obvious point of reference. Sure Blade Trinity was crap, but it's still Blade, he still kicks
ass and you'd still like to be him.
Along with Raven there is a fearsome Shaolin Monk named Feng, and Asuka a feisty Japanese schoolgirl. Both are legendary types and Namco show its class bringing them to life. Feng, in keeping with Tekken trad', looks mean with his long hair, scowl and torso all covered in scars. He would deem VF4's Lei-Fei as a light snack. Asuka, thank God, is not your stereotypical Japanese schoolgirl. Instead she's a wisecracking bitch of a bully with the guts to beat anyone. And, she doesn't giggle. Ever.
The trio forms part a 30-strong line-up of unique playable characters (Panda and Eddie Gordo are just costume variations of Kuma and Christie), and they are all hugely rewarding to use. Although the majority are familiar faces, they each have an expanded range of techniques, and have been fine tuned to make match ups a close competition. Balance among fighters in any fighting game is always a crucial part to get right, and in Tekken 5 it's nigh on perfection. And for the sake of ticking all the boxes, players can now customise their favourite characters and achieve rankings ala VF4.
But now we must turn to the not too insignificant positioning of Tekken versus Virtua Fighter within the 3D fighting genre, and beyond that whether fighting games can still be considered an essential everyman experience.

Virtua Virtues, Tekken Taste
If you're lucky, you will be blissfully unaware of the Tekken versus VF bicker-a-thon raging for the past decade and you're better off this way. For one thing, the argument is ridiculous - it should also include Dead or Alive but for the sake of convenience does not. Overall, it should be clear by now that both games are pioneering the genre in different and exciting ways, while of course borrowing certain aspects from each other in the name of good sense.
Currently Tekken 5 is ranked the second most popular videogame in Japanese arcades (source: Famitsu Weekly), whereas VF4 Final Tuned has dropped off the bottom of the table. This is significant because usually 'VF-ers' cite Japanese gamers as godfathers of good taste regarding videogames. So there you have it boys. According to you, Tekken 5 is currently the best 3D fighter out there.
If you're genuinely puzzling over which of the three games is best for you (Tekken, Virtua Fighter, or DoA) you're advised to just play them. Tekken is heavily attack-oriented, with easily the most spectacular combos of the bunch. Even casual players will find themselves performing wonders, but will of course be humiliated by more advanced players. VF is played evasively, and the most impressive moves require huge amounts of practice to even perform let alone perfect and use in a fight. This is where it gains credibility but continues to exclude anyone but the most dedicated practitioners. Finally Dead or Alive makes the best use of its environments to enhance its dramatic free-flowing battles, with a button dedicated to parrying blows for lots of to- and fro-ing.
Since we're here to talk about Tekken 5, the main thing to consider is how appealing it may or may not be to a wider audience - not just to rank among the best fighting games, but stand shoulder to shoulder with the likes of GTA, Gran Turismo, God of War and Pro Evolution Soccer on PS2

Cream And Sugar ?

To answer that last question, the reviewer's opinion is that Tekken 5 truly is a great game.
Anyone can pick up a controller and hit on a few techniques to see them through for a while. If you just want to enjoy a few playful rounds with your pals and not take things too seriously Tekken 5 opens up without any effort, and the fights still look spectacular. From there it's up to you how far you take it, the moves list is accessible from the Pause menu so you can practice new moves during a fight with a forgiving friend. Learning Tekken is nowhere near as intimidating as Virtua Fighter, but that's not to say it's not as deep. If you put the hours in, and have the mental capacity to absorb the strategy plus the motor-skills to perfect the levels of dexterity required, timing, distance and so on, Tekken 5 can be pushed to the limits of every animation frame.
Really, if you love your PS2 and want to treat you and your friends to an exceptional solid 18 months or more of entertainment, while at the same time giving endless hours of reward during practice alone, this will do it for you.
And so the fact Tekken 5 comes packed with so many extras feels like gluttony. The now standard 'Theatre Mode' lets you watch all the intro and ending scenes for all the fighters from 'Story Mode' (which is not very much different from the standard 'Arcade Mode', but you get a hint of narrative). It also has some of the promo videos from shows like E3 and Tokyo Game Show for the train spotters.
Most exuberant of all though is the inclusion of Tekken, Tekken 2 Ver.B, and Tekken 3 - all arcade perfect - making the Tekken 5 disc pretty much a Greatest Hits of Tekken. There's also an unlockable arcade version of Starblade - Namco's revolutionary (in 1991) 3D space shooter that influenced Nintendo's Starfox for the Super NES. Whether you're really going to spend much time with these is beside the point, they're terrific extras - better than Big Head Mode!

Better the Devil you know

It's almost as painful to write about Devil Within, the full-blown Jin Kazama action game included in Tekken 5, as it is to play it. While it's clear this free roaming, puzzle-oriented beat 'em up was no rush job, it is no work of art either. The story-telling is terrible (“Just as he tried leave, all the monitors switched on and showed some sort if ruins”) but for an extra, the action contained is substantial. There's a few hours' worth of punching and kicking and throwing of enemies during Jin's quest. Still, there's something undignified about seeing big JFK (Jin F***ing Kazama) hopping about moving platforms and hitting switches to open doors. It's cool that you can transform him into Devil Jin then use his powers to destroy armies of JACKs and so on, then some weird floating psycho computer and Ogre. But Devil Within takes years off your life it's so boring. Play it only if it's Armageddon outdoors, and someone stole all your other games.
Devil With(er)in aside, everything contained on this PS2 disc is solid gold. This is the best that Tekken has ever played, and in some respects the best any 3D fighter has ever played. There is no better-looking, better-performing game for PS2, nor one that's so easy to pick up and enjoy by anyone, while catering with such eloquence for the most demanding of players.
Namco's decision to exclude online functionality is in line with Sony's lack of respect for such features across the board in this current generation. If Tekken 5 were on Xbox, nada online features would be nonsensical. However it seems Namco believed the priority was to get the core of the game spot on - to squeeze a significantly more powerful graphics engine into the PS2 with all the gameplay elements intact. And has magnificently succeeded in doing so. Besides, fighting games are notoriously hampered even on Xbox Live, and are best played with a pal in the same room. Anyway, it's not like you're sitting there playing Tekken 5 saying, 'it's good but if only it were online.' It's very far from your mind.
Namco has gone all out to present the ultimate Tekken experience for long-term fans while enticing potential newcomers with its sassiest ever line-up of characters. Of course games are constantly evolving, and there will always be new ideas to enrich what's currently on offer. But right now Tekken 5 is as sublime as honest-to-goodness gaming gets.